Performs two knifehanded strikes before spinning his whole body to perform a series of knifehand strikes. He also possess a strong meteor smash in his down aerial, which is a major factor in his combos. Does a bicycle kick. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. Its lasers is one of the best projectiles in the game with it being fast, covering a long distance, can be shot multiple times by short hopping, can be used to either approach the opponent, stop their approach and can also be used to edgeguard recovering opponents. Falco's feet are intangible during the attack. What makes this worse is Falco's light weight, which can lead to a lot of Zero-to-death combos on him. Side B (Falco Phantasm) A frame 18 hit is impossible unless unnaturally inside of an opponent. Endlag is 31 when blocked on the ground, and 24 from the air. Jumps high into the air and poses on the ground after landing. Stands on one foot with his wing raised, posing while saying ", Spins around twice on one foot, then poses with one of his wings while saying ". The latest update to the Melee Database was the addition of the frame-by-frame seeker! This problem is further compounded by him being light, which makes him easy to knock off stage, if not KO out right. Endlag is 31 when blocked on the ground, and 24 from the air. Transitions to Jab 2 as early as frame 5. Gets up and does a corkscrewing dropkick. This makes meteor smashes, spikes, semi-spikes and edge guarding very deadly to Falco if knocked off stage. It can be used for spacing at lower percents. 124 votes, 24 comments. Its high knockback and good range makes it one of Falco's best KOing options. At lowest possible altitude Falco does not suffer hitlag from this attack. % damage in descending order, Notes - repeating shots come out every 24 frames. Autocancels on frame 1-4 and 42 onward. Falco has an all purpose move in his Reflector, which is the source of the majority of his combo game, as its name implies, a reflector, as stated above, another KO move and a decent edge guarding move. Falco creates a barrier around him that reflects projectiles. Players can unlock Falco by completing 100-Man Melee with any character within any time limit. A downward corkscrew kick that hits once. Transitions to Rapid Jab as early as frame 7. Close. Pulls out his Blaster and fires a slim blue laser. Its high knockback makes it one of Falco's best KO options. Faces backwards to perform a kick behind himself. Spins in a drill-like formation, hitting three times with his beak. Crouches on the floor and swipes with his tail feathers. Falco posseses good frame data and one of the best neutrals in the game due to the projectile in Blaster. normally has 19 frames endlag, Notes - lasers come out frame 15, 18, 21, do 2 damage each, Notes - lasers come frame 23, 25, 28, 31, do 1 damage each, Notes - laser come frame 18, 20, 24, do 2 damage each. He has a good spacing tool and strong KO option in his back aerial. Active Frames 1-1. Total frames includes 13 frames of hitlag. Gets up and does a thrust kick behind him with one leg, and then in front of him with the other. An amazing compilation of frame data gathered without using any kind of special tools or AR. when landed, falco is in 5 frames of hitlag. At lowest possible altitude Falco does not suffer hitlag from this attack. It has very low startup, hits on both sides, and is a. Its first and second hit are capable of jab locking. When being fought, Falco will appear on Battlefield, with the music from Corneriaplaying. Falco also has a strong air game with having a good approach option in his neutral aerial. Some sources will start on frame 0 rather than frame 1 like my website does. He has a powerful down aerial meteor smash, which is the crux of his gameplay in starting combos, extending them and being a great edge guarding tool. Its low knockback makes it useful for combos. Press question mark to learn the rest of the keyboard shortcuts. In addition, if Falco is standing close to an enemy when he uses this attack, the opponent will be sent upwards. 74.4k members in the SSBM community. All the Frame Data of Falco on Fox's Shield w/Images. 6 frames: Air Acceleration: 0.09: Soft Landing Lag: 2 frames: Gravity: 0.13: Hard Landing Lag: … A somersault kick from back to front above himself. A very strong down tilt with high damage and vertical knockback. Shoots blaster on 18. 20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61, Starts traveling on 44. A competitive Melee focused extension of the reddit Super Smash Brothers community. He has poor mobility throughout his moveset, making running away from the opponent a problem.